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Armor King II

A title that two characters have taken in the Tekken series. A numerical value is sometimes given to them to separate them as different characters, though each is simply called Armor King in their respective games. The two characters are siblings, with Armor King II being the younger brother of Armor King, who is now deceased.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
In rage b+3+4 20 -22 m (throw) 55 throw throw - Rage art
In rage f, N, d, d/f+1+2 20 +24g h! 0 +24g +24g - Rage drive
1 10 +1 h 7 +8 +8 -
1,2 -1 h, h 7,10 +5 +5 -
1, 2, 1 -5 h, h, m 7, 10, 17 +1 +31g -
2 10 +1 l 10 +7 +7 -
2, 1 -2 l, m 10, 12 +5 +5 -
3 17 -14 h 25 KND KND -
4 13 -5 h 20 +6 JG -
1+2 17 -10 m 10 0 0 -
1+2, B -10 m (BT) 10 0 0 -
1+2, 2 -3 m, h 10, 20 KND KND -
1+2, 3 -13 m, m 10, 17 +8 KND -
3+4 25 js11 -7 m (TJ) 10 +3 +3 -
3+4, 1 0 m, m (TJ) (throw) 10, 25(,5) Throw Throw -
3+4, 1 0 m, m (TJ) 10, 25 +2s +2s -
3+4, 2 -18 m, m (TJ) 10, 25 KND KND -
1+4 52 KND m! 25 KND KND -
f+2 15 -11 m 12 +2 +2 -
f+2, 1 -9 m, h 12, 20 KND KND -
f+3 16 -3 m 15 +4 +4 -
f+3, 4 -7 m, m 15, 13 +3 +3 -
f+3, 4, 3 -7 m, m, h 15, 13, 22 KND KND - Tail Spin
f+4 23 +2s m 21 +7s KND -
f+1+2 20 pc8 -13 m 25 KND KND - Power Crush
f+1+4 or f+1~4 13 -20 m 28 KND KND -
d/f+1 13 -1 m 12 +7 +7 -
d/f+2 15 -12 m 21 -1 KND -
d/f+2, 1 -12g m, h 21, 8 -1 -1 -
d/f+3 17 -5 m 17 +5 KND -
d/f+4 12 -4 m 15 +7 +7 -
d/f+1+2 25 -7 m 20 KND KND - Homing, Tail spin
d/f+3+4 28 cs13 -18 m (TC) (throw) 15(,30) -7 -7 -
d/b or d+1 10 cs4 -5 sm (TC) 5 +6 +6 -
d+1, 4 or FC+1, 4 -10 sm, m 5, 13 +6 +6 -
d+2 17 -2 m 17 +5s +9 -
d+2, 4 -14 m, m 17, 17 -3 -3 -
d+2, 4, 3 -11s m, m, m 17, 17, 20 KND KND -
d+3 17 -12 l 12 +1 +1 -
d+4 14 cs4 -13 l (TC) 9 -2 -2 -
d+1+2 30 js21 -8 m (TJ) 25 0 0 -
d+3+4 or FC+3+4 or FC+d/f+4 17 cs6 -16 l (TC) 12 -5 -3 -
d+3+4, 1 -9 l, h 12, 13 +15k KND - Tail spin
d+3+4, 3 -16 l, m 12, 13 KND KND -
d+1+4 or d+2+3 total 27 l (special) -
d+1+4 or d+2+3, 1+2 14 -19s m (TC) (throw) 18 (,15) Throw Throw -
d/b+2 14 -11 m 10 0 0 -
d/b+2, 3 -16 m, m 10, 20 KND KND -
d/b+2, 4 -9 m, h 10, 20 +13k KND - Tail spin
d/b+3 23 cs8 -26 l (TC) 20 +5 KND -
d/b+4 29 cs6 js16 -20 l (TC, TJ) 20 KND KND -
d/b+1+2 26 +3 m 30 KND KND -
d/b+1+2, D (special) -
b+1 12 -7 h 12 +5 KND -
b+1, 2 -12 h, m 12, 15 +6 KND -
b+2 15 -9 m 10 +2s +2s -
b+2, 1 -12 m, m 10, 8 -1 -1 -
b+2, 1, 2 -7 m, m, h 10, 8, 20 KND KND - Tail spin
b+3 16 -10 h 23 KND KND -
b+4 15 -11 m 15 0 0 -
b+4 (when hit) 1+2 m (throw) 14, 20 throw -
b+1+2 18 +1 m 0 +5 +16 -
b+1+4 31 -13 m 24 KND KND -
b+2+3 3 JG m! 50 JG JG -
u/b+1 20 -6 h 21 KND KND - Homing
u or u/f+1 18 js9 -12 m (TJ) 12 -1 -1 -
u/b or u or u/f+2 48 js9 -18s m (TJ) 35 KND KND -
u/b+3 23 -19 m (TJ) 25 KND KND -
u or u/f+3 21 js17 -8 m (TJ) 18 +5 KND -
u/b+4 15 js9 -19 m (TJ) 11 -8 -8 -
u+4 15 js9 -13 m (TJ) 14 KND JG -
u/f+4 15 js9 -13 m (TJ) 13 JG JG -
u/f+1+2 35 js9 +2s m (TJ) 25 KND KND -
u/f+1+2 (hold) 67 KND m! (TJ) 45 KND KND -
u/f+3+4 32 js8 -7 m (TJ) 23 KND KND -
u/f, N, 4 23 js9 -11 m (TJ) 25 JG JG -
u/f, N, 1+2 70 +2s m (TJ) 25 KND KND -
u/f, N, 1+2 (hold) 102 KND m! (TJ) 45 KND KND -
u/f, N, 3+4 52 -16 l (TJ) 12 -5 -3 -
u/f, N, 1+4 87 KND m! (TJ) 25 KND KND -
f, F+2 16 -11 m 23 KND KND -
f, f, N, 2 19 cs12 -18 l (TC) 17 +7 KND -
f, F+3 17 0 h 23 KND KND - Homing, Tail spin
f, F+3, D +8 h (special) 23 KND KND - Homing, Tail spin
f, F+4 17 -14 m 30 KND KND - Wall bounce
f, F+1+2 22 js18 -18 m (TJ) 28 KND KND -
f, F+3+4 23 js14 -10 h (TJ) 35 KND KND -
f, f, f+3 23 js3 +10g m (TJ) 30 KND KND -
f, f, f+3+4 28 js9 +17g m (TJ) 40 KND KND -
WR+4 20 js7 -24 l (TJ) 20 KND KND -
FC+1 10 -5 sm (TC) 5 +6 +6 -
FC+2 11 -4 sm (TC) 8 +7 +7 -
FC+3 18 -16 l (TC) 12 -2 -2 -
FC+4 14 -15 l (TC) 12 -4 -4 -
WS+1 16 -10 m 16 JG JG -
WS+2 12 -10 m 17 +2 KND -
WS+3 16 0 h 28 KND KND -
WS+4 11 -6 m 20 +5 +5 -
FC+d/f+2 24 +1 m 23 KND KND -
SS+2 15 -12 m 10 -1 -1 -
SS+2, 1 -13s m, m 10 JG JG -
SS+4 19 -12 m 22 KND KND -
SS+3+4 24 js13 -6 m (TC) 28 KND KND -
SS+3+4, Any button -26g m (TC) (special) 28 KND KND -
1+2+3+4 33 h! (charge) 30 -
charge f, N, d, d/f+2 63 0 m 24 JG JG -
charge qcf+1+2 73 0g h! 30 0g 0g -
opponent grounded d+4 19 -16 l 20 -5 -5 -
opponent grounded d+4, 4 -16 l, l 20, 8 -5 -5 -
opponent grounded d+4, 4, 4 -16 l, l, l 20, 8, 6 -5 -5 -
BT 1 or 2 8 -8 h 15 +3 +3 -
BT 3 13 -20 m 20 KND KND -
BT 4 18 -10 m 20 KND KND -
BT 1+4 41 KND m! 20 KND KND -
BT d+1 or d+2 10 -2 sm 10 +9 +9 -
BT d+3 or d+4 10 -11 l 12 +3 +3 -
f, N, d, d/f -
f, N, d, d/f+1 15 +6 h 23 KND KND -
f, N, d, d/f+2 11 -10 h 20 JG JG -
f, N, d, d/f+3 31 KND h! 23 KND KND -
f, N, d, d/f+4 16 js11 -9 m (TJ) 22 KND KND -
f, N, d, d/f+1+2 28 +7g~+17g h! 12 +7g~+17g +7g~+17g -

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