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Devil Jin

Made his first appearance in Tekken 3, but didn't become a fully playable character until Tekken 5. He is Jin Kazama's devil form after being consumed by the effects of the Devil Gene.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
in rage b+1+2 20~21 pc8~17 js8~17 -22~-21 m (TJ) 55 KND KND - Rage art
in rage f, n, d, d/f+4, 3+4 js16~40 -14 l, mm (TJ), ? 10,5,5 BU BU - Rage art
1 10 +1 h 7 +8 +8 -
1, 1 10 -1 h, h 7,6 +8 +8 -
1, 1, 2 10 -17 h, h, m 7,6,12 KND KND -
1, 2 10 -1 h, h 7,8 +7 +7 -
1, 2, 2 10 -12 h, h, h 7,8,12 +4 +4 -
1, 2, 3 10 +4~+6 h, h, m 7,8,25 KND KND -
1, 2, 3, 4 10 0~+2 h, h, m, m 7,8,25,30 +11~+13s +11~+13s -
1, 2, 4 10 -10 h, h, m 7,8,10 +4 +4 -
1, 2, 4~3 js14~26 -7~-4s h, h, m (TJ) 7,8,21 KND KND -
1, 2, 4~1 14~26 -4 h, h, Sm, h 7,8,5,5 +3 +3 -
1, 2, 4~1 (First hit only) 14~26 -18~-17 h, h, Sm 7,8,5 -7~-6 -7~-6 -
2 10 0 h 10 +9 +9 -
2, 2 10 -13 h, h 10,20 -2 -2 -
3 14 -14 h 16 -3 -3 -
4 16 -9 h 21 KND CS -
4~3 or WS+4~3 29~32 (30~) js14~26 -7~-4s m (TJ) 21 KND KND -
1+4 16~17,31 -4 Sm, h 5,5 +3 +3 -
1+4 (First hit only) 16~17 -18~-17 Sm 5,5 -7~-6 -7~-6 -
1+4, 2 16~17 -7~-6 Sm, h, h 5,5,10 +4~+5 +4~+5 -
1+4, 2, 4 16~17 -13~-12 Sm, h, h, m 5,5,10,25 +2~+3s +2~+3s -
1+4, 2, d+4 16~17 -23 Sm, h, h, l? 5,5,10,14 KND KND -
f+2 17~18 -8~-7 m 14 +3~+4 +3~+4 -
f+2, 4 17~18 -10 m, m 14,17 +1 uKZD -
f+3 21~23 -4~-2 h 30 KND KND - Tail spin
f+4 15~16 -12~-11 m 10 -1~0 -1~0 -
f+4, 3 15~16a -33~-32 m, m? 10,15 Launch (JG?) Launch (JG?) -
f+4, 3, U 15~16a -14~-13 m, m?, (Special) (TJ)(FLY) 10,15 Launch (JG?) Launch (JG?) -
f+1+2 17~18, 45~46 -12~-11 mm 12,25 KND KND - Wall bounce
f+3+4 16~17, 31~32 js10~ -16~-15 mm (TJ), ? 10,20 KND KND -
d/f+1 13 -3 m 11 +8 +8 -
d/f+1, 2 13 -8~-7 m, m 11,15 +3~+4 +3~+4 -
d/f+1, 2, f, f 13 -6~-5 m, m, (Special) 11,15 +5~+6 +5~+6 -
d/f+2 15~16 -7~-6 m 15 +4~+5 Launch (JG?) -
d/f+3 16~17 -9~-8 m 10 +2~+3 +2~+3 -
d/f+3, 2 16~17 -13 m, m 10,8 -7 -7 -
d/f+3, 2, 4 16~17a -33~-32 m, m, m? 10,8,16 Launch (JG?) Launch (JG?) -
d/f+3, 2, 4, U 16~17a -14~-13 m, m, m?, (Special) (TJ)(FLY) 10,8,16 Launch (JG?) Launch (JG?) -
d/f+4 13~14 -9~-8 m 10 +2~+3 +2~+3 -
d/f+4, 4 13~14 -15~-14 m, m 10,16 -4~-3s -4~-3s -
d/f+1+2 20~21s -4~-3 m 21 +7~+8s KND -
d+1 18~19 pc8~17 -14 m? 25 KND KND - Power crush
d+3 18~19 -12~-11 l 14 -1~0 +7~+8s -
d+3+4 15~16, 30~31 js16~ -15~-14 m, m (TJ) 5,20 Launch (JG?) Launch (JG?) -
d/b+2 22~23s cs6~ -13~-12 l (TC) 15 +3~+4s +3~+4s -
d/b+1+2 22~23 6~ (Special) -
d/b*1+2 (Short) 15~17 (25~) -6~-4 m 15 +7~+9 +7~+9 -
d/b*1+2 (Long) 13~15 (39~) 0~+2 m 25 +7~+9 +7~+9 -
d/b*1+2 (Very long) 11~13 (61~) +7~+9 m 42 KND KND -
b+1 12 -6 h 10 +5 +5 -
b+1, 2 12 -14 h, m 10,20 KND KND -
b+1, 2, B (Cancel) 12 -18 h, (Special) 10 -7 -7 -
b+2 15~17 -13~-11 h 11 -2~0 -2~0 -
b+2, 3 ar25~ -15~-13 h, m 11,23 KND KND - Tail spin
b+3 30~31 -16~-15 m 24 KND KND -
b+4 17~18 -8~-7 m 20 +6~+7 uKZD -
When opponent attacks b+1+3 or b+2+4 3~(30) -13 Attack returned(, m) 30 KND KND - Power crush
b+1+4 43~44 ar43~ Launch ! 30 Launch Launch -
B+1+4 63~64 ar63~ Launch ! 60 Launch Launch -
u/b+1+2 32~63 KND h! 40 KND KND -
u+4 20~21 js9~ -36~-35 m (TJ) 22 Launch (JG?) Launch (JG?) -
u+4, U 20~21 js9~ -17~-16 m (TJ), (Special) (TJ)(FLY) 22 Launch (JG?) Launch (JG?) -
u/b or u or u/f+2 20~23 -4~-1 h 25 KND KND - Homing, Tail spin
u/f+3 28~29 js9~ +3~+4s m (TJ) 21 +7~+8s KND -
u/f+4 18 js8~ -8 m (TJ) 21 KND KND -
u or u/f+1+2 20~32 KND (Sky)! 26 KND KND -
u/b+2+4 56~59 js8~54 +16~+19g m (TJ) 25 KND KND -
u+2+4 56~59 js8~54 +16~+19g m (TJ) 30 KND KND -
u/f+2+4 56~59 js8~54 +16~+19g m (TJ) 35 KND KND -
f, F+2 15~16 (16~) -8~-7 m 24 KND KND -
f, F+3 17~19 (18~) -12~-10 m 16 -6~-4 -6~-4 -
f, F+3, 1 17~19 (18~) +1~+2 m, h 16,11 +7~+8 +7~+8 -
f, F+3, 1, f, f 17~19 (18~) -2~-1 m, h, (Special) 16,11 +4~+5 +4~+5 -
f, F+3, 1, 2 17~19 (18~) -4~-1 m, h, h 16,11,21 KND KND - Homing, Tail spin
f, F+3, 1, 3 17~19 (18~) -13 m, h, l 16,11,13 +3s +3s -
f, F+3, 1, 4 17~19 (18~) -9~-8 m, h, m 16,11,20 KND CS -
f, F+3, 1, d/b+1+2 17~19 (18~) +4~+5 m, h, (Special) 21,14 +10~+11 +10~+11 -
f, F+4 17~18 (18~) +5~+6 h 32 KND KND - Homing, Tail spin
f, F+3+4 27~28, 41~42 (28~) js10~ -13~-12s mm (TJ) 10,23 KND KND -
b, f+2 15~17 (15~) -9~-7 m 12 -1~+1 FS(+6~+8) 19~21 -
b, f+2, 1 15~17 (15~) -10~-9 m, m 12,12 +1~+2 +1~+2 -
b, f+2, 1, 2 15~17 (15~) -8~-7 m, m, m 12,12,24 KND KND -
b, f+2, 1, d/b or d or d/f+2 15~17 (15~) -14~-13 m, m, m 12,12,20 Launch (JG?) Launch (JG?) -
b, f+2, 1, 4 js12~23 -8~-5s m, m, m (TJ) 12,12,21 KND KND -
f, f, f+3 or WR+3 or f, n, d, d/f, U/F+3 22~25 (25~) js3~ +9~+12g m (TJ) 30 KND KND -
WS+1 13~14 -6~-5 m 12 +5~+6 +5~+6 -
WS+1, 2 13~14 -7~-6 m, m 12,14 +4~+5 +4~+5 -
WS+1, 4 13~14 -5~-4 m, h 12,23 KND KND - Tail spin
WS+2 15~16 -12~-11 m 20 KND KND - Tail spin
WS+4 11~12 -3~-2 m 13 +8~+9 +8~+9 -
WS+4, 4 11~12 -15~-14 m, m 13,16 -4~-3s -4~-3s -
SS+2 17~18 (26~) -22~-21 m 25 Launch Launch -
SS+2 U(When hit ) 17~18 (26~) m, (throw) 25(,24,20) Throw(KND) -
Opponent Down d+1+2 22~30 -16~-8 l(On grounded opponent) 20 KND KND -
Grounded face up u+3+4 a (Special) (TJ)(FLY) -
1+2+3+4 a (Special) (TJ) -
3+4 or From certain moves (to FLY) a(s) (Special) (TJ)(FLY) -
FLY 1 18~19 (58~) js1~15 -3~-2 h (TJ) 20 KND KND - Tail spin
FLY 2 36(76~) js1~ h! (TJ)(, (throw)) 20(,30) Throw(KND) -
FLY 3 15~21a (55~) js1~ 輪廻~20F -15~-9 m (TJ) 30 KND KND -
FLY 1+2 50~100 (80~) js1~ KND ! (TJ) 30 KND KND -
FLY f+1+2 123~163 (153~) js1~ KND ! (TJ) 30 KND KND -
f, n, d, D/F s (Special) -
f, n, d, d/f, U/F a (Special) (TJ) -
f, n, d, d/f, U/F+3 22~25 (27~) js3~ +9~+12g m (TJ) 30 KND KND -
f, n, d, d/f+1 22~24a (25~) js22~ -16~-14 m? 30 Launch Launch -
f, n, d, d/f+1, U/F 22~23a (25~) m, (throw) 30,15 Throw(KND) Throw(KND) -
f, n, d, d/f+1, 3 js22~45 -14 m, m 30,15 KND KND -
f, n, d, d/f+1, 4 js22~45 -20~-18 m, l? 30,12 KND KND -
f, n, d, D/F+2 11~12 (15~) -10~-9 h 23 Launch (JG?) Launch (JG?) -
f, n, d, d/f+2 11~15 (14~) +5~+6 h 23 Launch (JG?) Launch (JG?) -
f, n, d, D/F (Hold as long as possible)2 12~13 (34~) -4~-3 h 23 +12~+13 +12~+13 -
f, n, d, d/f+3 26~28 (29~) js5~ -8~-6s m (TJ) 25 KND KND -
f, n, d, D/F+3 33~34 (37~) js5~28 -23~-22 l (TC) 24 KND KND -
f, n, d, d/f+4 16(19~) -23 l 10 KND KND -
f, n, d, d/f+4, 4 16(19~) -16~-15 l, m 10,30 +4~+5s KND -
Command Start up frame Block frame Hit level Damage Hit frame Counter hit frame - Notes
1 10 +1 h 7 +8 +8 -
2 10 0 h 10 +9 +9 -
3 14 -14 h 16 -3 -3 -
4 16 -9 h 21 KND CS -
f+1 10 +1 h 7 +8 +8 -
f+2 17~18 -8~-7 m 14 +3~+4 +3~+4 -
f+3 21~23 -4~-2 h 30 KND KND - Tail spin
f+4 15~16 -12~-11 m 10 -1~0 -1~0 -
d/f+1 13 -3 m 11 +8 +8 -
d/f+2 15~16 -7~-6 m 15 +4~+5 Launch (JG?) -
d/f+3 16~17 -9~-8 m 10 +2~+3 +2~+3 -
d/f+4 13~14 -9~-8 m 10 +2~+3 +2~+3 -
d+1 18~19 pc8~17 -14 m? 25 KND KND - Power crush
d+2 11s cs4~ -4 Sm (TC) 8 +7 +7 -
d+3 18~19 -12~-11 l 14 -1~0 +7~+8s -
d/b or d+4 12s cs4~ -13 l (TC) 7 -2 -2 -
d/b+1 10s cs4~ -5 Sm (TC) 5 +6 +6 -
d/b+2 22~23s cs6~ -13~-12 l (TC) 15 +3~+4s +3~+4s -
d/b+3 16s cs4~ -17 l (TC) 12 -3 -3 -
d/b or d+4 12s cs4~ -13 l (TC) 7 -2 -2 -
b+1 12 -6 h 10 +5 +5 -
b+2 15~17 -13~-11 h 11 -2~0 -2~0 -
b+3 30~31 -16~-15 m 24 KND KND -
b+4 17~18 -8~-7 m 20 +6~+7 uKZD -
u/b or u or u/f+1 18 js9~ -8 m (TJ) 12 +3 +3 -
u/b or u or u/f+2 20~23 -4~-1 h 25 KND KND - Homing, Tail spin
u/b or u+3 or u/f+3+4 21 js9~ -17 m (TJ) 25 KND KND -
u/f+3 28~29 js9~ +3~+4s m (TJ) 21 +7~+8s KND -
u/b+4 15~17 js9~ -12~-10 m (TJ) 11 -1~+1 -1~+1 -
u+4 20~21 js9~ -36~-35 m (TJ) 22 Launch (JG?) Launch (JG?) -
u/f+4 18 js8~ -8 m (TJ) 21 KND KND -
WS+1 13~14 -6~-5 m 12 +5~+6 +5~+6 -
WS+2 15~16 -12~-11 m 20 KND KND - Tail spin
WS+3 16 -16 h 28 KND KND -
WS+4 11~12 -3~-2 m 13 +8~+9 +8~+9 -
FC+1 10s cs1~ -5 Sm (TC) 5 +6 +6 -
FC+2 11s cs1~ -4 Sm (TC) 8 +7 +7 -
FC+3 16s cs1~ -17 l (TC) 12 -3 -3 -
FC+4 12s cs1~ -15 l (TC) 10 -4 -4 -
SS+1 10(11~) +1 h 7 +8 +8 -
SS+2 17~18 (26~) -22~-21 m 25 Launch Launch -
SS+3 14(15~) -14 h 16 -3 -3 -
SS+4 16(17~) -9 h 21 KND CS -
BT 1 or 2 8 -8 h 15 +3 +3 -
BT 3 or 4 10 -8 h 25 KND KND -
BT d+1 or 2 10s cs1~ -2 Sm 10 +9 +9 -
BT d+3 or 4 10s cs1~ -11 l 12 +3 +3 -

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