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Eliza

She became playable in Tekken Revolution when the December 19, 2013 and January 7, 2014 updates was released for each of the respective countries. Her first canonical appearance, however, is in Tekken 7, where she was first revealed during EVO 2017.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
in rage b+3+4 20 js13~17 pc8~17 -22 m (TJ) 55 KND KND - Rage art
1 or BT 1 or 2 10 +1 h 7 +8 +8 -
1, 1 10 -3 h, h 7,7 +4 +4 -
1, 2 10 -1 h, h 7,10 +5 +5 -
1, 2, 3 js19~ -22~-21 h, h, m (TJ) 7,10,20 Launch (JG?) Launch (JG?) -
1, 2, 4 19~ -4~-3 h, h, h 7,10,20 KND KND - Tail spin
2 or f+2 14 -3 h 9 +8 +8 -
2, 2 14 -12 h, m 9,15 +2 +2 -
3 13 -8 h 12 +8 +8 -
4 or BT 3 or 4 13 -5 h 21 KND KND - Homing, Tail spin
1+2 13~14 -17~-16 m 26 KND KND -
3+4 33~34a js9~23 cs23~ -27 l (TJ) 20 KND KND - Homing
f+3 18~19 -9~-8 m 17 0~+1 +25g(KND) -
f+1+2 25 pc8~24 -13 m 21 KND CS - Homing, Power crush
d/f+1 13 -3 m 12 +3 +3 -
d/f+1, 2 13 -13 m, m 12,17 -2 -2 -
d/f+1, 4 13 -9 m, h 12,14 +2 +2 -
d/f+2 16~17 -9~-8 m 10 +2~+3 +2~+3 -
d/f+2, 3 js14~ -18~-17 m, m (TJ) 10,10 Launch (JG?) Launch (JG?) -
d/f+3 25~26 js9~ -8~-7 m (TJ) 24 KND KND - Homing
d/f+4 12 -8 m 16 +3 +3 -
d/b or d+1 or FC+1 or BT d+1 or d+2 10s cs4or1~ -5 Sm 5 +6 +6 - +3 on hit from side or behind
d/b or d+2 or FC+2 12s cs4or1~ -7 Sm (TC) 8 +4 +4 -
d/b or d+3 or FC+3 (Close) 15s cs4or1~ -16 l (TC) 10 -5 -5 -
d/b or d+3 or FC+3 15s cs4or1~ -16 l (TC) 7 -5 -5 -
d/b or d+4 or FC+4 or BT d+3 or d+4 20~21s cs6or1~ -27 l (TC) 17 +5~+6s KND -
d+1+2 or FC+d/b or d+1+2 Grounded face upd+1+2 20~21 61~ (Special) (TC) -
d/b+1+2 51~52 js21~50 KND ! (TJ) 30 KND KND -
b+1 14 -8 m 13 +3 +3 -
b+1, 2 14a -13~-11 m, m 13,13 Launch (JG?) Launch (JG?) -
b+1, 2, 4 js1~ -13~-12s m, m, m (TJ) 13,13,23 KND KND -
b+2 11 -4 h 10 +2 +2 -
b+2, 3 11 -9~-8 h, m 10,15 +3~+4 uKZD -
b+3 16 -9 h 12 +2 +2 -
b+3, 1 16 -4~-3 h, h 12,20 +15~+16kg +15~+16kg - Tail spin
b+3, 4 16 -14~-13 h, m 12,20 KND KND -
b+4 15 -14 Sm 12 -2 -2 -
b+1+2 27~28,37~38 -13~-12 hm 5,20 KND KND -
f, F+2 When hit , b 14(15~) -9 m 25 KND KND -
f, f+2 When hit or MG 2 When hit 14(15~) (Special) -
f, F+3 16~17 (17~) -10~-9 h 12 KND KND - Homing
f, F+3, 4 js5~ -7~-6 h, h (TJ) 12,21 KND KND - Tail spin
f, F+4 15~16 (16~) js12~ -16~-15 m (TJ) 10 -5~-4 -5~-4 -
f, F+4, 2 js1~ -14~-13 m (TJ), m 10,10 -6~-5 (BU) -6~-5 (BU) -
f, F+4, 2, qcf+1 (SSL) 1~ -10~+10 m (TJ), m, Sm(DW) 10,10,20 KND KND -
f, F+4, 2, qcf+2 (SSR) 1~ -13~+17 m (TJ), m, Sm(DW) 10,10,20 -5~+25 -5~+25 -
f, F+4, 2, qcf+1, f or d/f+3+4 (SSL) 1~ +2 m (TJ), m, Sm, (MG) 10,10,20 KND KND -
f, F+4, 2, qcf+2, f or d/f+3+4 (SSR) 1~ +2~+32 m (TJ), m, Sm, (MG) 10,10,20 +10~+40 +10~+40 -
f, F+4, 2, qcf+1+2 1~ +5 m (TJ), m, SmSm 10,10,20,20 KND(KND) KND(KND) -
f, F+1+2 18,31,47 (19~) js25~40 -14 mh (TJ)l 5,6,20 KND KND -
f, f, f+1 or WR+1 18~20 (21~) +2~+4 h 30 KND KND - Tail spin
f, f, f+3 or WR+3 24~28a (27~) js3~ 0~+4 m 27 KND KND -
WS+1 14 -7 m 10 +4 +4 -
WS+2 15~16a -9~-8 m 18 KND JG -
WS+3 15~16a js15~ -22~-21 m (TJ) 20 Launch (JG?) Launch (JG?) -
WS+4 11~12 -5~-4 m 15 +6~+7 +6~+7 -
FC+D (One second) 11~12 -
Jump 1 BT u or u/f+1 7a(12~) js1~ -25~0 m 10 -15~+10 -15~+10 -
Jump 2 BT u or u/f+2 9a(12~) js1~ -17~+8 m 15 -7~+18 -7~+18 -
Jump 3 BT u or u/f+3 7a(12~) js1~ -25~0 m 10 -15~+10 -15~+10 -
Jump 4 BT u or u/f+4 9a(14~) js1~ -18~+7 m 15 -8~+17 -8~+17 -
Grounded face up 1+2 9(14~) 1~ (Special) (TC) -
2+3+4 9(14~) 1~ (Special) -
f+4 9(14~) 1~ (MG) -
MG 1 10(25~) -4 h 11 +2 +2 -
MG 1, 2 10(25~) -8 h, h 11,12 +1 +1 -
MG 1, 2, 1+2 10(25~) -13~-12 h, h, m 11,12,21 KND KND -
MG 2 14(29~) -9 m(, (Special))(DS) 25 KND KND - Wall bounce (if transitioned)
MG 3 16~17 (31~) -10~-9 h 12 KND KND - Homing
MG 3, 4 js5~ -7~-6 h, h (TJ) 12,21 KND KND - Tail spin
MG 4 18~25 (33~) cs10~ -24~-17 l 20 KND KND -
MG 1+2 51~52a (66~) js21~50 KND ! (TJ) 30 KND KND -
qcf+1 (SSL) 28~48 (28~) -9~+11 Sm 20 KND KND -
qcf+2 (SSR) 25~55 (25~) -13~+17 Sm 20 -5~+25 -5~+25 -
f, d, d/f+1 (SSL) 16a(16~) -22 (12~8a) Sm 12 Launch Launch -
f, d, d/f+2 (SSR) 13,22,31a (13~) -36 (19~8a) Sm x 3 9,9,9 Launch Launch -
qcb+1 20~21 (20~) -11~-10 Sm 20 +11kg KND - Tail spin
qcb+2 20~21 (20~) -13~-12 Sm 22 -2~-1 CS -
qcb+3 (SSL) 27~36a (27~) js9~ -19~-10 m (TJ) 20 KND KND -
qcb+4 (SSR) 26~33a (26~) js9~ -1~+6 m (TJ) 14 +9~+16s +9~+16s -
Jump qcb+3 (SSL) 13~a (~) js1~ -14~-5 m (TJ) 20 KND KND -
Jump qcb+4 (SSR) 13~a(~) js1~ -1~+6 m (TJ) 14 +9~+16s +9~+16s -
qcf+1, f or d/f+3+4 (SSL) 13~(~) 1~ +2~ Sm, (MG) 20 KND KND -
qcf+2, f or d/f+3+4 (SSR) 13~(~) 1~ +2~+32 Sm, (MG) 20 +10~+40 +10~+40 -
qcf+1+2 24,53~ (24~) +10g SmSm 10,10 KND(KND) KND(KND) -
f, d, d/f+1+2 11,,,a (11~) -34 Sm x 5 5,5,9,9,9 Launch Launch -
qcb+1+2 15,37(15~) -14~-13 SmSm 10,20 +11kg KND -
qcb+3+4 25~32a ,49~50 (26~) js9~ -13~-12 m (TJ), m 5,15 KND KND -
Jump qcb+3+4 10~a, 35~36 (~) js1~ -13~-12 m (TJ), m 5,15 KND KND -
Two meter bars qcf, qcf+1+2 16?(~) -7 Sm 15 Launch Launch -
Command Start up frame Block frame Hit level Damage Hit frame Counter hit frame - Notes
1 10 +1 h 7 +8 +8 -
2 14 -3 h 9 +8 +8 -
3 13 -8 h 12 +8 +8 -
4 13 -5 h 21 KND KND - Homing, Tail spin
f+1 10 +1 h 7 +8 +8 -
f+2 14 -3 h 9 +8 +8 -
f+3 18~19 -9~-8 m 17 0~+1 +25g(KND) -
f+4 (to MG) 18~19 (MG) -
d/f+1 13 -3 m 12 +3 +3 -
d/f+2 16~17 -9~-8 m 10 +2~+3 +2~+3 -
d/f+3 25~26 js9~ -8~-7 m (TJ) 24 KND KND - Homing
d/f+4 12 -8 m 16 +3 +3 -
d/b or d+1 10s cs4~ -5 Sm (TC) 5 +6 +6 - +3 on hit from side or behind
d/b or d+2 12s cs4~ -7 Sm (TC) 8 +4 +4 -
d/b or d+3 (Close) 15s cs4~ -16 l (TC) 10 -5 -5 -
d/b or d+3 15s cs4~ -16 l (TC) 7 -5 -5 -
d/b or d+4 20~21s cs6~ -27 l (TC) 17 +5~+6s KND -
b+1 14 -8 m 13 +3 +3 -
b+2 11 -4 h 10 +2 +2 -
b+3 16 -9 h 12 +2 +2 -
b+4 15 -14 Sm 12 -2 -2 -
u/b or U/F js5~ (Special) -
U js9~ (Special) -
WS+1 14 -7 m 10 +4 +4 -
WS+2 15~16a -9~-8 m 18 KND JG -
WS+3 15~16a js15~ -22~-21 m (TJ) 20 Launch (JG?) Launch (JG?) -
WS+4 11~12 -5~-4 m 15 +6~+7 +6~+7 -
FC+1 10s cs1~ -5 Sm (TC) 5 +6 +6 -
FC+2 12s cs1~ -7 Sm (TC) 8 +4 +4 -
FC+3 (Close) 15s cs1~ -16 l (TC) 10 -5 -5 -
FC+3 15s cs1~ -16 l (TC) 7 -5 -5 -
FC+4 20~21s cs1~ -27 l (TC) 20 +3~+4s KND -
SS+1 10(11~) +1 h 7 +8 +8 -
SS+2 14(15~) -3 h 9 +8 +8 -
SS+3 13(14~) -8 h 12 +8 +8 -
SS+4 13(14~) -5 h 21 KND KND - Homing, Tail spin
BT 1 or 2 10 +1 h 7 +8 +8 -
BT 3 or 4 13 -5 h 21 KND KND - Homing, Tail spin
BT d+1 or d+2 10s cs1~ -5 Sm 5 +6 +6 - +3 on hit from side or behind
BT d+3 or d+4 20~21s cs1~ -27 l (TC) 20 +3~+4s KND -

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