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Geese Howard

He is from the Fatal Fury (known as Garou (Hungry Wolves) in Japan), Art of Fighting and The King of Fighters series created by SNK, where he acts as the recurring boss of the Fatal Fury series. Believing in the darwinistic principle of strength, Geese craves all forms of power, be it physical and mental prowess to money and other assets. He made his debut in Tekken 7 as a DLC character.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
in rage d/b+1+2 or FC+d/b+1+2 20 pc4~ KND h! 55 KND KND - Rage art
in rage hcb, f+3+4 20~24 pc8~17 -22~-18 m 10 -16~-12 -16~-12 - Rage art
When first part hits 1 20~24 8~17 m, h 10,4 +5 - Rage art
When first part hits 1, 2 20~24 8~17 m, h, m 10,4,4 -8~-7 - Rage art
When first part hits 1, 2, 4 20~24 8~17 m, h, m, m 10,4,4,4 -9 - Rage art
When first part hits 1, 2, 4, 1 20~24 8~17 m, h, m, m, m 10,4,4,4,4 -8 - Rage art
When first part hits 1, 2, 4, 1, 4 20~24 8~17s m, h, m, m, m, l 10,4,4,4,4,4 -13 - Rage art
When first part hits 1, 2, 4, 1, 4 , 1 20~24 8~17 m, h, m, m, m, l, m 10,4,4,4,4,4
,4
-9 - Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3 20~24 8~17 m, h, m, m, m, l, m, h 10,4,4,4,4,4
,4,4
-1~+2 - Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3, 2 20~24 8~17 m, h, m, m, m, l, m, h, h 10,4,4,4,4,4
,4,4,4
+29g - Rage art
When first part hits 1, 2, 4, 1, 4 , 1, 3, 2, 1+2 20~24 8~17 m, h, m, m, m, l, m, h, h, ! 10,4,4,4,4,4
,4,4,4,15
KND - Rage art
1 or BT 1 or 2 10 +1 h 7 +8 +8 -
1, 1+2 10 -2 h, (MAX ) 7 +5 +5 -
1, 1 10 -1 h, h 7,7 +6 +6 -
1, 1, 2 10 -12 h, h, h 7,7,9 +7 +7 -
1, 2 10 -7 h, m 7,10 +4 +4 -
1, 2, 1 10 -19~-18 h, m, m 7,10,15 -8~-7 -8~-7 -
1, 2, 1, 1 10 -15 h, m, m, h 7,10,15,20 KND KND -
1, 2, 3 10 +1~+3 h, m, h 7,10,15 +20~+22kg +20~+22kg -
1, 2, 3, 1+2 10 +5~+7 h, m, h, (MAX ) 7,10,15 +24~+26kg +24~+26kg -
2 15 -13 Sm 13 -4 -4 -
2, 1+2 15 +2 Sm, (MAX ) 15 +11 +11 -
3 16~17 -8~-7 h 10 0~+1 0~+1 -
3, 3 16~17 -13~-12 h, m 10,10 0~+1 CS -
4 or BT 3 or 4 16~17 -3~-2 h 17 KND KND - Tail spin, Homing
1+2 14 -14 m 20 KND KND -
f+1 24~25 -17~-16 m 12 -4~-3 -4~-3 -
f+1, 1+2 24 +2~+3 m, (MAX ) 12 +15~+16 +15~+16 -
f+2 20,32~33 -14~-13 mh 5,10 SH SH -
f+2 (Second hit only) 22~23 -14~-13 h 10 SH SH -
f+2, 1+2 20,32 +2~+3 mh, (MAX ) 5,10 SH SH -
f+2When con, nects1 20,32 -9 mh, h 5,10,15 KND KND -
f+3 23~25 +1~+3 h 15 +20~+22kg +20~+22kg -
f+3, 1+2 23~25 +5~+7 h, (MAX ) 15 +24~+26kg +24~+26kg -
f+4 19 -13 m 21 KND CS -
f+1+2 24~25 js10~ -9~-8 m 15 KND KND -
d/f+1 13~14 -1~0 m 10 +7~+8 +7~+8 -
d/f+1, 1 13~14 -2 m, h 10,8 +4 +4 -
d/f+1, 4 13~14 -13 m, m 10,21 KND CS -
d/f+2 18~19 -5~-4 m 17 +14~+15kg KND - Tail spin, Homing
d/f+3 15 -13 l 11 -2 -2 -
d/f+3, 4 15 -13 l, m 11,14 -2 KND -
d/f+3, 4~2 15 +2 l, m 11,25 KND KND -
d/f+3, 4~3 15 +1~+3 l, h 11,15 +20~+22kg +20~+22kg -
d/f+3, 4~3, 1+2 15 +5~+7 l, h, (MAX ) 11,15 +24~+26kg +24~+26kg -
d/f+4 14 -7 m 15 +4 +4 -
d/b or d+1 or FC+d/b or d+1 BT d+1 or 2 10s cs4or1~ -5 Sm 5 +6 +6 -
d/b or d+1, 1+2 10 cs4or1~ -1 Sm, (MAX ) 5 +10g +10 -
d/b or d+2 or FC+2 14s cs6or1~ -14 l 13 -3 -3 -
d/b or d+3 or FC+3 15s cs6or1~ -12 l 12 -2 -2 -
d+3, 1 15 61~s -9 l, Sm 12,5 +2 +2 -
d+3, 1, 1+2 15 61~ -1 l, Sm, (MAX ) 12,5 +10g +10 -
d/b or d+4 or FC+4 BT d+3 or 4 17~18s cs6or1~ -31 l, (Special) 15 -5~-4 KND -
d/b or d+4, 1+2 17~18 cs6or1~ l(MAX ) 15 +15~+16g KND -
d+1+2 24~25s cs6~ -18~-17 l 20 KND KND -
b+1 12~13 -7~-6 h 10 +4~+5 +4~+5 -
b+1, 2 12~13 -7 h, m 10,18 +4 KND -
b+2 24 +2 m 23 KND KND -
b+3 14~15 -9~-8 m 11 +2~+3 +2~+3 -
b+3, 2 14~15 -15~-14 m, m 11,15 KND KND -
b+3, 2, 1+2 14~15 +2~+3 m, m, (MAX ) 11,15 KND KND -
b+4 19 -13 l 10 -4 -2 -
b+4, 4 19 -3~-2 l, h 10,17 +16~+17kg KND - Tail spin
f, f, f+1 15~16 (18~) -8~-7 m 26 KND KND -
WS+1 13~14 -8~-7 m 12 +3~+4 +3~+4 -
WS+1, 1+2 13~14 -3~-2 m, (MAX ) 12 +8~+9 +8~+9 -
WS+2 18 -14 m 10 -3 -3 -
WS+2 When hit F+2 18 m, (throw) 10,10,10 Launch Launch -
WS+3 15~16 -8~-7 h 14 Tail spin Tail spin - Tail spin
WS+4 11 -5 m 18 +6 +6 -
FC+d/f+1 15 -14 m 20 Launch (JG?) Launch (JG?) -
SS+3 19(28~) -12 l 18 +6 KND -
Jump 1 9 (14~37) js1~ -21~+2 m 10 -11~+12 -11~+12 -
Jump 2 9,21 (14~37, 26~) js1~ -12~ mm 10,10 0~ 0~ -
Jump 2 (Second hit miss) 9 (14~37) js1~ -17~+7 m 10 -7~+17 -7~+17 -
Jump 3 7 (12~37) js1~ -23~+2 m 10 -13~+12 -13~+12 -
Jump 4 11 (16~37) js1~ -14~+7 m 15 -4~+17 -4~+17 -
Back to wall b, b, u/b 29~45 js1 -12~+4 m 25 KND KND -
1+3+4 29~45 1 (Special) -
qcf+1 19~ -13~ Sm 14 -5~ -5~ -
qcf+2 19~,43~ -19~ Sm x 2 10,8 -8~ -8~ -
qcb+1 15 -15 h 20 KND KND -
qcb+2 20 -15 h 10 -5 -5 -
qcb+2, 1 20 -15 h, m 10,15 KND KND -
qcb+2, 3 20 -8~-6s h, m 10,20 KND KND -
qcb+2, 4 s cs18~ -18~-17 h, l 10,20 KND KND -
hcb+3 22~30,40 pc8~ -9 Smh 10,15 KND KND - Power crush
hcb+4 22~30, 40,58 pc8~ -14 Smmm 10,5,12 KND KND - Power crush
Jump qcb+1 or 2 17~(~) js1~ -34~ Sm (TJ) 14 -23~ -23~ -
f+1+2, qcb+1 or 2 17~(~) 1~ -27~ m (TJ), Sm (TJ) 15,14 KND KND -
1+2+3 17~(~) 1~ (MAX) -
MAX qcf+1+2 19~,42~ +1~ Sm x 2 10,10 KND KND -
MAX qcb+1+2 19 -12 h 10 -2 -2 -
MAX qcb+1+2, 1 19 -2 h, m 10,10 KND KND - Wall bounce
MAX qcb+1+2, 3 19 -8~-6s h, m 10,20 KND KND -
MAX qcb+1+2, 4 s cs18~ -18~-17 h, l 10,20 KND KND -
MAX hcb+3+4 22~30 ,40,58 pc8~ -2 Smmm 10,5,12 KND KND - Power crush
MAX Jump qcb+1+2 17~(~) js1~ -34~ Sm 14 -23~ -23~ -
MAX f+1+2, qcb+1+2 17~(~) 1~ +4~ m (TJ), Sm (TJ) 15,14 KND KND -
qcf, qcf+1+2 10~ +1~ Sm x 5 13*5 KND KND -
d/b, hcb, d/f+1+2 9~ -18 Sm 43 Launch Launch -
1, 2, 1, 2 (10) +1~ h, m, m, Sm x 5 7,10,15,14*5 KND KND -
Command Start up frame Block frame Hit level Damage Hit frame Counter hit frame - Notes
1 10 +1 h 7 +8 +8 -
2 15 -13 Sm 13 -4 -4 -
3 16 -8 h 10 0 0 -
4 16 -3 h 17 KND KND - Tail spin, Homing
f+1 24 -17 m 12 -4 -4 -
f+2 20,32 -14 mh 5,10 SH SH -
f+3 23 +1 h 15 +20kg +20kg -
f+4 19 -13 m 21 KND CS -
d/f+1 13 -1 m 10 +7 +7 -
d/f+2 18 -5 m 17 +14kg KND - Tail spin, Homing
d/f+3 15 -13 l 11 -2 -2 -
d/f+4 14 -7 m 15 +4 +4 -
d/b or d+1 or FC+d/b or d+1 10s cs4or1~ -5 Sm 5 +6 +6 -
d/b or d+2 or FC+2 14s -14 l 13 -3 -3 -
d/b or d+3 or FC+3 15s -11 l 12 -2 -2 -
d/b or d+4 or FC+4 17s -31 l 15 -5 KND -
b+1 12 -7 h 10 +4 +4 -
b+2 24 +2 m 23 KND KND -
b+3 14 -9 m 11 +2 +2 -
b+4 19 -13 l 10 -4 -2 -
u/b or U/F js5~ (Special) -
U js9~ (Special) -
WS+1 13 -8 m 12 +3 +3 -
WS+2 18 -14 m 10 -3 -3 -
WS+3 15~16 -8~-7 h 14 Tail spin Tail spin - Tail spin
WS+4 11 -5 m 18 +6 +6 -
SS+1 10(11~) +1 h 7 +8 +8 -
SS+2 15(16~) -13 Sm 15 -4 -4 -
SS+3 19(28~) -12 l 18 +6 KND -
SS+4 16(17~) -3 h 17 KND KND - Tail spin, Homing
BT 1 or 2 10 +1 h 7 +8 +8 -
BT 3 or 4 16 -3 h 17 KND KND - Tail spin, Homing
BT d+1 or 2 10s cs4or1~ -5 Sm 5 +6 +6 -
BT d+3 or 4 17s -31 l 14 -5 KND -

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