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Jin Kazama

One of the main characters of the Tekken series. He is featured on the packaging for the console version of almost every sequel following his introduction in Tekken 3. He has also been the main protagonist for the majority of the following entries ever since his debut in Tekken 3 as he has been trying to end the Mishima Bloodline and save the world from a certain evil, with the exceptions of his role as an anti-villain in Tekken 6 (with Lars Alexandersson taking his role as the protagonist) and a supporting character in Tekken 7 (with Heihachi Mishima and Kazuya Mishima taking the role as the main characters of the game).
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
in rage b+1+2 13 pc8~ -9 h 55 KND KND - Rage art
in rage f, n, d, d/f+1+2 11~12 ,41~42 (14~) -7~-6 hm 25,35 Launch(Launch (JG?)) Launch(Launch (JG?)) - Rage art
in rage f, n, d, d/f+1+2, D/F 11~12 ,41~42 (14~) +14~+15g hm, (Crouch dash) 25,35 Launch(Launch (JG?)) Launch(Launch (JG?)) - Rage art
in rage f, n, d, d/f+1+2, 3 js10~ +8~+13g hm, h (TJ) 25,35,25 KND KND - Rage art
in rage f, n, d, d/f+1+2, 3, 1 cs15~21 +9(wl+15g) hm, h (TJ), m (TC) 25,35,25,24 KND KND - Rage art
1 10 +1 h 7 +8 +8 -
1, 2 10 -2 h, h 7,12 +3 +7 -
1, 2, 3 10 0~+2 h, h, m 7,12,20 KND KND -
1, 2, 4 10 -4~-2 h, h, h 7,12,30 KND KND - Tail spin
1, 3 10 -6 h, h 7,10 +4 +4 -
1, 3, F 10 -7 h, h, (CDS) 7,10 +3 +3 -
1, 3, B 10 -6 h, h, (Special) 7,10 +4 +4 -
1, 3, 2 10 -1 h, h, m 7,10,10 +4 +4 -
1, 3, 2, 1 10 -7 h, h, m, m 7,10,10,10 +7 +7 -
1, 3, 2, 1, 4 10 -13~-12 h, h, m, m, l 7,10,10,10,
10
+3~+4 +3~+4 -
1, 3~3 10 +6~+8 h, m 7,20 KND KND -
1, 3~3d/f+3 10 -14 h, m, m 7,20,20 KND KND -
1, d+3 10 -12~-11 h, l 7,7 -1~0 -1~0 -
1, d+3, 4 10 -13 h, l, l 7,7,17 +3 KND -
2 10 0 h 9 +9 +9 -
2, 1 10 -3~-2 h, m 9,9 +6~+7 +6~+7 -
2, 1, 4 10 -9~-7 h, m, m 9,9,18 +2~+4 +2~+4 -
2, 1, 4~4 10 -31 h, m, l 9,9,20 KND KND -
2, 4 10 -9~-6 h, h 9,20 KND KND - Tail spin
3 14 -7 h 19 +4 +4 -
3, 1 14 -1 h, h 19,7 +7 +7 -
3, 1, F (to ZEN) 14 +4 h, h (ZEN) 19,7 +12 +12 -
3, 1, 4 14 -13 h, h, l 19,7,18 +3 KND -
4 13~14 -9~-8 h 18 +16~+17kg KND - Homing, Tail spin
4~3 or WS+4~3 24~34d (25~) js12~ -14~-4 m (TJ) 27 KND KND -
1+2 12,20,32 -14 mmh 5,5,20 KND KND -
3+4 20 pc8~19 -9 h (throw) 10(,24) Throw(KND) Throw(KND) - Power crush
f+2 16~17 -5~-4 h 12 +4~+5 +4~+5 -
f+3 12 -8 m 16 +3 +3 -
f+3~3 23~26 +6~+9 m 20 KND KND -
f+3~3, d/f+3 23~26 -14 m, m 20,20 KND KND -
f+4 16~17 -8~-7 m 21 +4~+5 KND -
f+4, F 16~17 -1~0 m, (CDS) 21 +11~+12 KND -
f+1+2 14,23~24 -9~-8 hh 14,24 KND KND -
f+1+2 (Second hit whiff) 14 -27 h 14 -16 -16 -
d/f+1 13~14 -3~-2 m 10 +4~+5 +6~+7 -
d/f+1, 4 13~14 -9~-6 m, h 10,18 +10~+13kg KND - Tail spin
d/f+1, 4~4 13~14 -12 m, m 10,24 CS CS -
d/f+2 15~16 -7~-6 m 15 +4~+5a Launch (JG?) -
d/f+3 14 -16 m 12 -5 -5 -
d/f+3, 3 14 -8 m, h 12,14 +8 +8 -
d/f+3, 3, f 14 -7 m, h, (CDS) 12,14 +9 +9 -
d/f+3, 3, b 14 -8 m, h, (Special) 12,14 +8 +8 -
d/f+4 20~21 -3~-2 m 22 +8~+9s KND -
d/f+1+2 23~24 (3~10) -12~-11 m(Absorbs 1 h/m hit) 20 +6~+7 (KND) +6~+7 (KND) -
d+1 21 -7 m 24 KND KND - Wall bounce
d+3 15~16 -13~-12 l 7 -2~-1 -2~-1 -
d+3, 3 15~16 -16 l, m 7,10 -1 -1 -
d+4 16~17 cs6~ -12~-11 l (TC) 13 -1~0 -1~0 -
d+3+4 15,25~27 js16~ -19~-17 mm 5,20 Launch (JG?) Launch (JG?) -
d+3+4 (Second hit miss) 15 js16~ -30 m 5 -19 -19 -
d/b+2 16 -10 m 12 -4 FS(+3) 16 -
d/b+2, 2 16 -12 m, h 12,11 -7 (CS) -7 -
d/b+2, 2, 3 16 -9~-8 m, h, m 12,11,21 CS CS -
d/b+2, 3 16 -8~-6 m, m 12,23 KND KND -
d/b+3 19~21 cs4~ -13~-11 h (TC) 28 KND KND - Tail spin
d/b+4 20~21 -13~-12 l 18 +3~+4 KND -
d/b+1+2 25~55 -25~+5 m((Special)) 0 -10~+30 -10~+30 -
b+2 15~16 -11~-10 m 12 0~+1 0~+1 -
b+2, 1 15~16 -9~-8 m, m 12,10 +2~+3 +2~+3 -
b+3 16 -6 m 17 +5 CS -
b+3, f 15~16 -2~-1 m, (CDS) 17 +9~+10 CS -
b+4 17~18 -7~-6 m 21 KND KND -
u/b+1+2 75 KND ! 70 KND KND -
u/f+2 15~16 -7~-6 m 18 +6~+7 KND -
u/b+3 22~23 js9~ -11~-10 m (TJ) 13 +4~+5 CS -
u or u/f+3 22~23 js9~ -9~-8 m (TJ) 17 +6~+7 CS (10~+11) -
u+4 15~17 js9~ -13~-11 m (TJ) 15 KND Launch (JG?) -
u/f+4 15~17 js9~ -13~-11 m (TJ) 13 Launch (JG?) Launch (JG?) -
f, F+2 14~15 (15~) -8~-7 m 24 KND KND -
f, F+3 23~25 (24~) +2~+4 m 20 KND KND -
f, F+3, 1 23~25 (24~) +1 m, h 20,5 +7 +7 -
f, F+3, 1, 3 23~25 (24~) -6 m, h, h 20,5,10 +4 +4 -
f, F+3, 1, 3, 2 23~25 (24~) -1 m, h, h, m 20,5,10,10 +4 +4 -
f, F+3, 1, 3 , 2, 1 23~25 (24~) -7 m, h, h, m, m 20,5,10,10
10
+7 +7 -
f, F+3, 1, 3 , 2, 1, 4 23~25 (24~) -13~-12 m, h, h, m, m, l 20,5,10,10
10,10
+3~+4 +3~+4 -
f, F+4 21~24 (22~) +4~+7s m 19 +8~+11s KND -
b, f+2 15~16 (15~) -7~-6 m 15 +4~+5 FS (+11~+12g) 24~25 -
b, f+2, 1 15~16 (15~) -5 m, h 15,10 +6 +6 -
b, f+2, 1, 2 15~16 (15~) -5~-4 m, h, m 15,10,20 KND KND -
b, f+2, 3 15~16 (15~) -12 m, m 15,17 +6 CS -
b, f+2, 3, f 15~16 (15~) -1 m, m, (CDS) 15,17 +17g CS -
WS+1 13~14 -6~-5 m 10 +5~+6 +5~+6 -
WS+1, 2 13~14 -8~-7 m, m 10,16 +3~+4s +3~+4s -
WS+1, 2, f 13~14 -9~-8 m, m, (CDS) 10,16 +2~+3s +2~+3s -
WS+2 14~15 -12~-11 m 14 Launch (JG?) Launch (JG?) -
WS+3 16~18 -9~-7 m 20 +10~+12kg KND - Homing, Tail spin
WS+4 11~12 -3~-2 m 16 +8~+9 +8~+9 -
Opponent Down d+2 19~20 -13~-12 l(On grounded opponent) 19 +3~+4 +3~+4 -
1+3+4 19~20 (Special) -
d+1+2 (to ZEN) (10~) (Special) (TC)(CDS) -
b+1 (to CDS) (5~) (Special) (TC)(CDS) -
CDS F (5~) (Special) -
ZEN or CDS D/F RC (Crouch dash) -
ZEN or CDS 1 16~17 (21~) -3~-2 m 14 +8~+9 +8~+9 -
ZEN or CDS 1, 2 16~17 (21~) -14~-13 m, m 14,21 KND KND -
ZEN or CDS 2 22~23 (27~) -14~-13 m 27 KND KND -
ZEN or CDS 3 17~18 (22~) -9~-8 m 20 +10~+11kg KND - Tail spin, Homing
ZEN or CDS 4 25~26s (30~) cs1~ -26 l (TC) 20 KND KND -
ZEN or CDS 1+2 13,29~30 (18~) -13~-12 hh 8,20 Launch Launch -
ZEN or CDS 3+4 22~27 (27~) js10~ +8~+13g h (TJ) 25 KND KND -
f, n, d, d/f 22~27 (27~) 10~ (Crouch dash) -
f, n, d, d/f, u/f 22~27 (27~) 10~ (Special) (TJ)(Crouch dash) -
f, n, d, D/F+1 16~17 (20~) -13~-12 m? 20 Launch (JG?) Launch (JG?) -
f, n, d, d/f+1 16~17 (19~) -13~-12 m? 22 Launch (JG?) Launch (JG?) -
f, n, d, D/F+2 11~12 (15~) -10~-9 h 20 KND KND -
f, n, d, d/f+2 11~12 (14~) +5~+6 h 25 KND KND -
f, n, d, d/f+3 16~18 (19~) -9~-7 m 20 +10~+12kg KND - Homing, Tail spin
f, n, d, d/f+4 20~21 (23~) -31 l 10 KND KND -
f, n, d, d/f+4, 3+4 d js26~ -14~-4 l, m (TJ) 10,27 KND KND -
f, n, d, d/f, 26~ -
Command Start up frame Block frame Hit level Damage Hit frame Counter hit frame - Notes
1 10 +1 h 7 +8 +8 -
2 10 0 h 9 +9 +9 -
3 14 -7 h 19 +4 +4 -
4 13~14 -9~-8 h 18 +16~+17kg KND - Homing, Tail spin
f+1 10 +1 h 7 +8 +8 -
f+2 16~17 -5~-4 h 12 +4~+5 +4~+5 -
f+3 12 -8 m 16 +3 +3 -
f+4 16~17 -8~-7 m 21 +4~+5 KND -
d/f+1 13~14 -3~-2 m 10 +4~+5 +6~+7 -
d/f+2 15~16 -7~-6 m 15 +4~+5a Launch (JG?) -
d/f+3 14 -16 m 12 -5 -5 -
d/f+4 20~21 -3~-2 m 22 +8~+9s KND -
d+1 21 -7 m 24 KND KND - Wall bounce
d+2 11s cs4~ -4 Sm (TC) 8 +7 +7 -
d+3 15~16 -13~-12 l 7 -2~-1 -2~-1 -
d+4 16~17 cs6~ -12~-11 l (TC) 13 -1~0 -1~0 -
d/b+1 10s cs4~ -5 Sm (TC) 5 +6 +6 -
d/b+2 16 -10 m 12 -4 FS(+3) 16 -
d/b+3 19~21 cs4~ -13~-11 h (TC) 28 KND KND - Tail spin
d/b+4 20~21 -13~-12 l 18 +3~+4 KND -
b+1 (to CDS) 20~21 (Special) (TC)(CDS) -
b+2 15~16 -11~-10 m 12 0~+1 0~+1 -
b+3 16 -6 m 17 +5 CS -
b+4 17~18 -7~-6 m 21 KND KND -
u/b or u or u/f+1 18 js9~ -8 m (TJ) 12 +3 +3 -
u/b or u+2 15~16 -12~-11 h 17 +9~+10g +9~+10g -
u/f+2 15~16 -7~-6 m 18 +6~+7 KND -
u/b+3 22~23 js9~ -11~-10 m (TJ) 13 +4~+5 CS -
u or u/f+3 22~23 js9~ -9~-8 m (TJ) 17 +6~+7 CS (10~+11) -
u/b+4 15~17 js9~ -20~-18 m (TJ) 11 -8~-6 -8~-6 -
u+4 15~17 js9~ -13~-11 m (TJ) 15 KND Launch (JG?) -
u/f+4 15~17 js9~ -13~-11 m (TJ) 13 Launch (JG?) Launch (JG?) -
u/f, n+4 23(29,35) js9~33 -11(-13) m 25 Launch (JG?) Launch (JG?) -
WS+1 13~14 -6~-5 m 10 +5~+6 +5~+6 -
WS+2 14~15 -12~-11 m 14 Launch (JG?) Launch (JG?) -
WS+3 16~18 -9~-7 m 20 +10~+12kg KND - Homing, Tail spin
WS+4 11~12 -3~-2 m 16 +8~+9 +8~+9 -
FC+1 10s cs1~ -5 Sm (TC) 5 +6 +6 -
FC+2 11s cs1~ -4 Sm (TC) 8 +7 +7 -
FC+3 16s cs1~ -17 l (TC) 12 -3 -3 -
FC+4 12s cs1~ -15 l (TC) 10 -4 -4 -
SS+1 10(11~) +1 h 7 +8 +8 -
SS+2 10(11~) 0 h 9 +9 +9 -
SS+3 14(15~) -7 h 19 +4 +4 -
SS+4 13~14 (14~) -9~-8 h 18 +16~+17kg CS - Homing, Tail spin
BT 1 or 2 8 -8 h 15 +3 +3 -
BT 3 or 4 10 -8 h 25 KND KND -
BT d+1 or 2 10s cs1~ -2 Sm 10 +9 +9 -
BT d+3 or 4 10s cs1~ -11 l 12 +3 +3 -

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