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Julia Chang

She is the adopted daughter of Michelle Chang, who taught her how to fight, which is why they share the same fighting style. Julia first appeared in Tekken 3, and since then has appeared in all subsequent release, as well as appearing as her alter-ego, a Luchadora named Jaycee (ジェイシー Jeishī?), in Tekken Tag Tournament 2. Julia has replaced Michelle in the Tekken series, with her character taking the latter's moveset. Julia hopes to one day reforest Arizona, which is where both Michelle and Julia live.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
During Rage d/f+1+2 20 -22 M 55 KND KND - Rage Art.
During Rage f+2+3 15 +2 M,M 44 KND KND - Rage Drive, Wall Break/Splat.
1 10 +1 H 7 +8 +8 -
1,1 10 -9 H,M 7,12 +2 +2s - NC.
1,1,1 10 -14 H,M,M 7,12,20 KND KND - NCC, Wall Break/Splat.
1,1,2 10 -9 H,M,M 7,12,20 KND Launch - Wall Break/Splat.
1,2 10 -1 H,H 7,8 +5 +5 - NC, Jails.
1,2,1 10 -13 H,H,M 7,8,10 +3 +3 -
1,2,1,1 10 -14 H,H,M,L 7,8,10,20 KND KND -
1,2,3 (or 1,2,4) 10 +1 H,H 7,8 +7 +7 - Enters Evasive Spin (CES).
2 10 -2 H 10 +7 +7 -
2,B (only during front hit) 12 -8 H 10 +5 +5 - Spin Behind (SB).
Spin Behind 1+2 <12? - H 20 +3 +3 -
3 14 -14 H 17 KND KND - Wall Break/Splat
4 11 -12 H 15 -3 Launch -
4,4 11 -16 H,L 15,12 -2 -2 -
4,4,1 11 -14 H,L,M 15,12,21 Launch Launch - (4),4,1 is NCC, Wall Splat.
4,4,[1,2] 11 -9 H,L,M 15,12,20 KND Launch - Wall Break/Splat.
4,4,4 11 -6 H,L,H 15,12,23 KND KND - (4),4,4 is NCC, Wall Break/Splat.
4,4,d+4 11 -19 H,L,L 15,12,10 -8 -8 - (4),4,d+4 is NCC.
4~2 15 -12 L,H 7,5 -4 +1 -
4~2,1 15 -16 L,H,M 7,5,21 KND KND - NCC, Wall Break/Splat.
1+2 18 -5 M 14 +1 +6 - Floor Break.
1+2,4 18 -12 M,H 14,12 -1 +4 - NC, Jails.
1+2,4,4 18 -20 M,H,M 14,12,20 KND KND - (1+2),4,4 is NCC.
1+2,4,b,f+1+2 18 -10 M,H,M 14,12,25 KND KND - (1+2),4,b,f+1+2 is NCC, Wall Break/Splat.
3+4 (or u+3+4) ? - - - - - - Evasive Spin (CES).
CES 1 15(~31) +0 H 14 +6 Launch - NOTE: X(~Y) Y is startup when doing raw CES else add X to the frames given by moves entering CES.
CES 2 18(~34) -9 M 20 +11 +11 - Tail Spin, Wall Break/Splat.
CES 3 18(~34) -17 M 10 -7 -7 -
CES 3,1+2 18(~34) -13 M,M 10,27 KND KND - NC, Wall Break/Splat.
CES 4 20(~36) -26 L 14 +6 +6 -
CES 4,1+2 20(~36) -16 L,M 14,18 KND KND - NC, Wall Break.
CES 1+2 19(~35) -9 M 18 +5s Launch - Floor Break.
1+4 18 -26 M,L 12,21 KND Launch - NC.
1+4,D 18 -18 M 12 -7 -7 -
f+2 12 -2 H 10 +7 +7 -
f+2,1 12 -1 H,H 10,14 +5 +10 - NC.
f+2,1,2 12 -10 H,H,M 10,14,18 +2 Launch - (f+2),1,2 is NCC.
f+2,1,3 12 -23? H,H 10,14 -17? -12? -
f+2,1,3~1 12 -3 H,H,H 10,14,24 KND KND - (f+2),1,3~1 is NCC.
f+2,1,3~2 12 -8 H,H,M 10,14,20 KND Launch -
f+2,1,3~4 12 -13 H,H,L 10,14,17 +2 Launch -
f+2,1,3~u/f+3+4 12 -16 H,H,M,H 10,14,8,12 Launch Launch -
f+2,4 12 -8 H,M 10,16 +5 KND - NC.
f+3 ? - - - - - -
f+3~1 12(~19) -3 H 24 KND KND - Wall Break/Splat.
f+3~2 16(~31) -8 M 20 KND Launch - Wall Break/Splat.
f+3~4 18(~33) -13 L 17 +2 Launch -
f+3~u/f+3+4 24(~39?) -16 M,H 8,12 Launch Launch - Wall Splat.
f+4 15 -10 M 13 +3 +3 -
f+4,1 15 -14 M,M 13,23 KND KND - NC, Wall Break/Splat.
f+1+2 18 -14 M 25 KND KND - Power Crush, Wall Bounce.
f+1+4 (,B to cancel) 67 Launch ! 30 Launch Launch - Unblockable, Wall Splat.
d/f+1 14 -5 M 13 +1 +1 - Floor Break.
d/f+2 15 -9 M 8 +2 +2 -
d/f+2,1 15 -18 M,M 8,12 Launch Launch - NC, Wall Splat.
d/f+2,3 15 -21 M 8 -10 -10 -
d/f+2,3~1 15 -3 M,M 8,24 KND KND - NC, Wall Break/Splat.
d/f+2,3~2 15 -8 M,M 8,20 KND Launch -
d/f+2,3~4 15 -13 M,L 8,17 +2 Launch -
d/f+2,3~u/f+3+4 15 -16 M,M,H 8,8,12 Launch Launch -
d/f+2,4 15 -6 M,H 8,18 +5 +5 - NC.
d/f+3 13 -7 M 14 +4 +4 -
d/f+3,1+2 13 -13 M,M 14,18 KND KND - NC, Wall Break/Splat.
d/f+4 14 -10 M 14 +1 +1 -
d/f+4,2 14 -13 M,M 14,10 -2 -2 - NCC.
d/f+4,2,1 14 -14 M,M,M 14,10,25 KND KND - NCC, Wall Break/Splat.
d/f+4,2,b,F+1 14 -14 M,M,M 14,10,30 KND KND - NCC, Wall Break/Splat.
d/f+4,2,3 14 -5 M,M,H 14,10,18 KND KND - NCC, Tail Spin, Wall Break/Splat.
d/f+3+4 17 -7 SM,M 10,20 +9 +9 - NC.
d+1 10 -5 SM 5 +6 +6 -
d+2 11 -4 SM 8 +7 +7 -
d+2,3 11 -10 SM,M 8,13 +1 +1 - NCC.
d+3 13 -12 L 10 -1 +4s -
d+4 20 -16 L 12 -2 -2 -
d+4,1 20 -14 L,M 12,21 Launch Launch - NCC, Wall Splat.
d+4,[1,2] 20 -9 L,M 12,20 KND Launch - Wall Break/Splat.
d+4,4 20 -6 L,H 12,23 KND KND - NCC, Wall Break/Splat.
d+4,d+4 20 -19 L,L 12,10 -8 -8 - NCC.
d+1+2 16 -14 M 27 KND KND - Wall Break/Splat.
d/b+1 19 -12 M 17 +5 Launch -
d/b+2 15 -10 M 13 +1 +1 -
d/b+2,1 15 -11 M,L 13,7 -4 +0 - NCC.
d/b+3 16 -17 L 12 -6 -6 -
d/b+4 15 -12 L 11 -1 +4 -
d/b+4,1 15 -10 L,M 11,21 KND KND - NCC, Wall Break/Splat.
b+1 18 -9 M 18 +5s Launch - Floor Break.
b+2 13 -10 H 14 +1 +1 -
b+2,3 13 -12 H,H 14,15 +4 +4 - NC.
b+2,3,1+2 13 -13 H,H,M 14,15,21 KND KND - (b+2),3,1+2 is NCC, Wall Break/Splat.
b+3 27 -13 L 17 +4 Launch -
b+3,4 27 -8 L,L 17,10 Launch Launch -
b+4 18 +1 H 20 Launch Launch - Tail Spin, Homing.
b+1+2 21 -13 M 23 Launch Launch -
u/f+1 15 -8 M 17 +4 Launch -
u/f+2 (or u+2 or u/b+2) 15 -12 H 17 +9 +9 -
u/f+3 15 -16 M 18 KND KND - Wall Break/Splat.
u/f+4 16 -8 M 8 +4 +4 -
u/f+4,3 16 -13 M,M 8,8 Launch Launch - Wall Splat.
u/f+4,3,1 16 -6 M,M,M 8,8,25 KND KND - Wall Break/Splat.
u/f,n,4 23(~25) -18 M 25 Launch Launch -
U/F,n,4 23(~25) -8 M 25 +3 +3 -
u/f+3+4 35 -7~-13 M 30 Launch Launch -
f,F+1 11(~12) -2 M 11 +4 +7 -
f,F+1,4 11(~12) -4 M,H 11,17 +15g Launch - NC, Tail Spin, Wall Break/Splat.
f,F+2 18(~19) -14 M 23 KND KND - Floor Break.
f,F+3 12(~13) -14 M 21 KND KND - Wall Break/Splat.
f,F+1+2 13(~14) -7 M 27 KND KND - Wall Bounce.
d,d/f+1 11(~12) -6 M 14 +0 +5 -
d,d/f+1,2 11(~12) -14 M,M 14,25 KND KND - NCC, Wall Break/Splat.
d,d/f+1,3 (or d,d/f+1,4) 11(~12) +2 M 14 +8 >+8 - Enters Evasive Spin (CES).
qcf+2 15(~17) -8 H 15 Launch Launch - Wall Splat.
f,f,f+1 (or WR+1) 12(~14) +4 H 28 KND KND - Wall Break/Splat.
f,f,f+2 (or WR+2) 14(~16) -14 M 15 +1 +1 -
f,f,f+2,1 (or WR+2,1) 14(~16) -13 M,M 15,21 KND KND - NC, Wall Break/Splat.
f,f,f+3 (or WR+3) 23(~25) +0 M 30 KND KND - Wall Break/Splat.
WS+1 15 -13 M 15 Launch Launch - Wall Splat.
WS+[1,2] 20 -9 M 20 KND Launch - Wall Break/Splat.
WS+2 18 -17 M 11 -9 -6 -
WS+2,1 18 -4 M,H 11,20 KND Launch - NC, Tail Spin.
WS+2,2 18 -16 M,M 11,16 KND KND - NC, Floor Break.
WS+2,hold 2 18 +4 M,M 11,23 KND KND - NCC, Floor Break.
WS+2,2,1+2 18 -16 M,M,M 11,16,17 KND KND - NC, Wall Break.
WS+2,hold 2,1+2 18 -16 M,M,M 11,23,17 KND KND - NCC, Wall Break.
WS+2,3 (or WS+2,4) 18 +2 M 11 >+8 >+8 - Enters Evasive Spin (CES).
WS+3 14 -7 M 21 +15g KND - Tail Spin, Homing, Wall Break/Splat.
WS+4 11 -15 M 21 KND KND -
FC d/f+2 12 -14 M 25 KND KND - Wall Break/Splat.
FC d/f+4 16 -14 L 9 -3 -3 -
FC d/f+4,3 16 -17 L,M 9,23 KND KND - NC.
SS+2 18(~24) -5 M 15 +3 +28g -
SS+3 20(~26) -6 M 23 KND KND - Wall Break/Splat.
SS+3+4 22(~28) -21 M,M 10,10 Launch Launch -
1+3+4 - - - - - - - Taunt.
2+3+4 - - - - - - - Welcome.

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