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Craig Marduk

a character in the Tekken series who was introduced in Tekken 4 and has returned for all subsequent releases although both he and Armor King are mentioned in King's Character Episode, until Season 2 where they are finally recovered and as one of its DLC Characters in Tekken 7.
Command Active frame Block frame Hit level Damage Hit frame Counter hit frame GIF Notes
In rage b+1+2 20 -22 m (throw) 55 throw throw - Rage art
In rage f+2+3 21 +7g m (throw) 35(,12) throw throw - Rage drive
In rage f+2+3 (far) 45 -10 sm 10 +9s +9s - Rage drive
1 10 +1 h 7 +8 +8 -
1, 2 -1 h, h 7, 12 +5 +5 -
1, 2, 3+4 -3 h, h, (special)7, 12 +3 +3 -
1, 2, 3+4, 3+4 -2 h, h (special) 7, 12 +4 +4 -
1, 2, 3 -16 h, h, m 7, 12, 12 -5 -5 -
1, 2, 3, 1+2 0s h, h, m, h 7, 12, 12, 28 +4s +4s -
1, 2, f+1 +4 h, h, h 7, 12, 21 +6 KND -
1, d+2 -9 h, m 7, 13 +7 +7 -
2 10 0 h 10 +8 +8 -
2, 1 +3 h, h 10, 12 +5 +5 -
2, d+1+2 -12 h, m 10, 22 JG JG -
3 17 -14 h 28 KND KND -
4 13 -5 h 16 +6 JG -
1+2 15 -9 m 0 +3 +16 -
f+2 16 -7 h 20 +7 KND -
f+2, 1 -7 h, h 20, 25 KND KND - Tail spin
f+2, d+1 -13s h, m 20, 17 +2s +2s -
f+2, d+1, 2 -15 h, m, m 20, 17, 16 JG JG -
f+3 23 -8 m 17 +5 JG -
f+3, 2 -9 m, m 17, 20 +6s JG -
f+4 19 8s m 20 +2s KND -
f+1+2 15 pc8 -10 h 21 KND KND -
f+3+4 32 KND h! 30 KND KND -
f+3+4, 3+4 total 45 (special) -
f+1+4 21 -18 m 25 +9g +9g -
d/f+1 15 -12 m 15 JG JG -
d/f+2 15 -7 m 16 +6 +6 -
d/f+2, 1 -13 m, m 16, 21 KND KND -
d/f+3 17 -10 m 13 +2 +2 -
d/f+3, 1 +2 m, h 13, 7 +5 +5 -
d/f+3, 1, 2 -1 m, h, h 13, 7, 10 +5 +5 -
d/f+3, 1, 2, 3+4 -3 m, h, h (special) 13, 7, 10 +3 +3 -
d/f+3, 1, 2, 3+4, 3+4 -2 m, h, h (special) 13, 7, 10 +4 +4 -
d/f+3, 1, 2, 3 -16 m, h, h, m 13, 7, 10, 12 -5 -5 -
d/f+3, 1, 2, 3, 1+2 0 m, h, h, m, h 13, 7, 10, 12 +4s +4s -
d/f+3, 1, 2, f+1 +4 m, h, h, h, 13, 7, 10, 12, 28 +6 KND -
d/f+3, 1, d+2 -9 m, h, m 13, 7, 13 +7 +7 -
d/f+3, 1+2 0s m, h 13, 28 +4s +4s -
d/f+3, d/f+1 -12 m, m 13, 10 JG JG -
d/f+3, d/f+1, 2 -3s m, m, h 13, 10, 21 KND KND -
d/f+4 13 -9 m 13 +2 +2 -
d/f+4, 2 -5 m, h 13, 25 +12k KND - Tail spin
d/f+1+2 17 -11 m (TC) 23 +3s +3s -
d+1 18 0s m 20 +5s KND -
d+2 16 -7s m 15 +7s +7s -
d+2, 4 -9 m, m 15, 21 +5 +5 -
d+3 16 -12 l 18 -1 -1 -
d+4 14 -16 l (TC) 16 -5 -5 -
d+1+2 19 -12 m (TC) 22 JG JG -
d/b+1 10 -5 sm (TC) 5 +6 +6 -
d/b+2 16 -8 m 20 KND KND - Tail spin
d/b+3 18 -12 l 10 -4 +4 -
d/b+3, 1 -6 l, h 10, 16 +8 KND -
d/b+3, 1, 1 -8 l, h, m 10, 16, 23 KND KND - Tail spin
d/b+3, 1, 1, 3+4 -20 l, h (special) 10, 16 -6 KND -
d/b+3, 1, 1, 3+4 -21 l, h (cancel) 10, 16 -7 KND -
d/b+3, 4 -13 l, m 10, 16 +3 +3 -
d/b+3, 4, 1+2 mid throw l, m (throw) 10, 12 (10) mid throw mid throw -
d/b+4 23 -26 l (throw) 12(,10) throw throw -
d/b+1+2 26 -22 m 23 JG JG -
b+1 21 -8s m 10 +2s KND -
b+1, 2 -14s m, m 10, 15 KND KND -
b+2 22 -9 m 24 +1 KND - Homing
b+3 21 0 m 26 +8 KND -
b+4 14 -9 m 20 +2 KND -
b+3+4 18 -14 h 30 KND KND - Wall bounce
b+2+3 80 KND m! (throw) 70 KND KND - b,b to cancel
b+2+3, 1+2 100 mid throw m (throw) 12(10) mid throw mid throw -
u/b or u or u/f+1 18 -12 m (TJ) 12 -1 -1 -
u/b or u or u/f+2 15 -12 h 17 +9 +9 -
u/b or u or u/f+3 20 js12 -2 m (TJ) 25 KND JG -
u/b+4 23 js9 -16 m (TJ) 14 KND KND -
u or u/f+4 23 js9 -9 m (TJ) 18 KND KND -
u/b+1+2 22 -6s m 21 KND KND -
u/b+1+2, 3+4 -7s m (special) 21 KND KND -
u/b+1+2, 3+4, 3+4 -6s m (special) 21 KND KND -
u/f+1+2 17 -6 h 21 KND KND -
u/b or u or u/f+3+4 31 js6 -3s m (TJ) 25 +7s KND -
u/f, N, 4 23 js9 -11 m (TJ) 25 JG JG -
f, F+2 11 -1 h 21 KND KND -
f, F+3 19 -7 m 18 +1 +1 -
f, F+3, 2 -14 m, m 18, 26 JG JG -
f, F+4 18 -10 m 26 KND KND - Tail spin, Homing
b, f+1+2 15 -12 m, m 14, 16 +4 +4 -
qcf+1 18 -10 m 21 JG JG -
qcf+1, 2 -7 m, m 21, 24 KND KND -
qcf+1, 2* +23g m, m 21, 40 KND KND -
qcf+2 24 -12 l (throw) 20(,35) +5 throw -
f, f, f+3 32 +6 m 30 KND KND -
FC+1 10 -5 sm (TC) 5 +6 +6 -
FC+2 11 -4 sm (TC) 8 +7 +7 -
FC+3 16 -17 l 12 -3 -3 -
FC+4 12 -15 l 10 -4 -4 -
FC+1+2 22 -4 m (throw) 25(,15) throw throw -
WS+1 11 -7 m 14 +3 +3 -
WS+1, 3+4 -7 m (special) 14 +3 +3 -
WS+1, 3+4, 3+4 -8 m (special) 14 +2 +2 -
WS+1, 2 -7 m, h 14, 18 KND KND -
WS+2 19 -8 m 22 KND KND - Tail spin
WS+3 18 -13 m 20 KND KND -
WS+4 13 -9 m 21 KND KND -
WS+1+2 10 -4 m 12 +7 +7 -
FC+d/f+2 20 -3 h 28 KND KND -
FC+d/f+4 21 -26 l 19 +8 KND -
SS+2 21 -3 m 18 0s 0s -
SS+2, 3+4 +2 m 18 +5s +5s -
SS+2, 3+4, 3+4 +1 m 18 +4s +4s -
SS+4 21 -6 m 24 KND KND -
SS+1+2 29 +1 m 25 KND KND -
(opponent grounded) d/b+4 19 -14 l 23 -3 -3 -
(grounded face down) 2 20 -7 m 23 +4 +4 -
(grounded face down) d+2 17 -24 l (throw) 18(,10) throw throw -
(back to wall) b, b, u/b 36 0s m 21 KND KND -
BT 1 or 2 8 -8 h 15 +3 +3 -
BT 3 or 4 10 -8 h 18 KND KND -
BT d+1 or d+2 10 -2 sm 10 +9 +9 -
BT d+3 or d+4 10 -11 l 12 +3 +3 -
3+4 cs7 (VTS) TC -
d/f+3+4 (VTS) -
d/b+3+4 (VTS) -
VTS 3+4 total 1 frame (cancel) -
VTS u or d (special) -
VTS f+1 13 -4 m 16 +3 +3 -
VTS f+1, 2 -13s m, m 16, 20 +2s KND -
VTS f+1, 4 -10 m, h 16, 26 KND KND - Tail spin
VTS f+2 17 pc8 -14 m 22 KND KND - Wall boune, Power crush
VTS d+1+2 17 -39 l, m 20, 20 KND KND -
VTS d+1+2 -14 l, m (second hit only) 20 KND KND -

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